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Journal

Notes from the desk

The ranking says which games we would hand over. The journal is where we work out why — pacing, touch controls, what a game costs in battery and data, and the compromises a small screen forces on a big idea.

Every piece we have published, newest first.
Date Title Reading time
Arcade games that respect your time

Why a run that ends cleanly when your stop arrives is worth more than a run that only makes sense at home.

6 min
Platformers without buttons

Timing windows, thumb travel and the difference between a game that is hard and a game that is hard to hold.

5 min
Strategy games that fit a phone

What has to be cut when a map designed for a desk has to work in one hand, and what should never be cut.

7 min
Battery and data: a player's guide

The quiet running costs of a phone game, and the settings that usually make the largest difference.

5 min

Suggestions

Something we should be writing about?

We publish when there is something worth saying rather than on a schedule, so the queue is always a bit unruly. If you have a subject — or a game you think our current ranking has misplaced — send it to the desk and it goes into the pile for the next cycle.

Write to the desk